![]() ![]() The Nightmare appearing in Soulcalibur III, Soulcalibur Legends, and Soulcalibur IV is Inferno possessing Siegfried's discarded armor. In the Soulcalibur: Spirit Sword manhua, Kilik and later Astaroth are possessed by Soul Edge after Siegfried and become Nightmare. The Nightmare seen in Soul Edge, Soulcalibur, Soulcalibur II, and Soulcalibur VI is Siegfried Schtauffen, possessed by the cursed sword at the end of Soul Edge. No matter the host Nightmare always has the same personality, though he only seems to form if the sword is wielded by a special man. ![]() Simply canceling to Grim Stride and tapping B will execute a simple but damaging combo.Nightmare has been present in one form or another due to him being an animated armor, his possessing of bodies or the power of Soul Edge keeping him alive in most games after. You can use this cancel to stunt the lag on the Ether Splitter, continue with pressure, or to combo when the Ether Splitter connects. You also have the option of canceling the move into the Grim Stride by tapping after the attack. It's not too slow, hits mid, and launches the opponent high into the air. It's a very fast attack so it's easy to tack onto juggles or to throw out to beat your opponent to the punch and hopefully cause a ring out.Įther Splitter : : When you're playing the 8-way-run game, Nightmare doesn't have an attack better than the Ether Splitter. Grim Roundhouse : : The initial motion in this attack is actually just the trigger to move into the Grim Stride pseudo-stance. It's a very rangey combo so it's pretty safe against stubby opponents. Hold down the second press of B to move into the Night Side Stance, from which a simple press of B will combo to pile on the damage. The first two hits are mid-a good thing-and leave the opponent on the ground. ![]() Shadow Breaker Combo : : This extremely simple combo is surprisingly powerful. Neither series is especially quick, so these attacks are generally best for pressure, though if you catch the opponent with the Triple Grounder you'll have a chance for a ring out. Triple Grounder / Slash Cross : : These two attack strings start the same and thus look the same at the beginning, though they attack low and mid respectively, giving you a little low-mid mix up option. You also have the option of holding down B to move into the Night Side Stance where other attacks will juggle, such as the Phantom Splitter ( A + B During Night Side Stance ). Nightmare's unassuming Reaver strike ( + B ) is an example of the type of attack you should be ready to capitalize from, as if it hits as a counter it'll stun the opponent and leave the opponent open to whatever combo you can conjure.ĭeath Smash : : This is a pretty quick mid-hitting strike that bounces opponents into the air for a follow up attack, provided you hit them close. Be ready to capitalize on every hit with a juggle or follow-up strike that hits the opponent on the ground. Very simple two hit combos from Nightmare yield the damage of other characters' more intricate combinations. What Nightmare and Siegfried have in common is their impressive power. Nightmare demands to be played more precisely, which requires finding attacks that are quick enough to match the opponent, such as his Grim Roundhouse ( K K During Grim Stride ). Because he doesn't have the stance variety of Siegfried, he's a lot less unpredictable and also less of a bully. ![]() Nightmare has just two sub stances, only one of which last beyond a step forward. Nightmare is very clearly similar to Siegfried, but the changes made to his style make him play significantly different. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |